Unity Night: first steps, shaders & build profiles
Pereira Tech Talks meetup — Unity Night: first steps, shaders & build profiles. Community archive page with the night’s program and context.
Camellando H+W, Pereira, Colombia

Unity Night: first steps, shaders & build profiles
On June 27, 2024 we gathered at Camellando H+W for Unity Night: first steps, shaders & build profiles.
Talks:
Talk 1:
Speaker: Ricardo Barrios
Role: Software Engineer, Features at Unity Technologies
Introduction to shaders in Unity
An introduction to the concepts you need when you start working with shaders in Unity: how a shader is structured, and what its functions do when the game is rendered.
Talk 2:
Speaker: Alex Cardona
Role: Senior Software Engineer, Platforms at Unity Technologies
Build Profiles in Unity 6
A look at Build Profiles, a new way to configure how your project builds for every platform you need in Unity 6.
Original post on Meetup.com
Sources
- Original event page: Meetup.com
- Content migrated from the production archive (
mainbranch) for date/content parity.
Talks
- TalkES
Session at Unity Night: first steps, shaders & build profiles
Talk by Ricardo Barrios at the Pereira Tech Talks meetup “Unity Night: first steps, shaders & build profiles”.
By: Ricardo Barrios
- TalkES
Session at Unity Night: first steps, shaders & build profiles
Talk by Alex Cardona at the Pereira Tech Talks meetup “Unity Night: first steps, shaders & build profiles”.
By: Alex Cardona